Multisell - tidying up * using saved intention args instead of additional fields using CopyOnWriteArrayList for funevents - Toggle skills behavior C2 -> GF - Fixing maybeMoveTo, so we wont lose the skill use request * Upcoming part 3 AI - fixing toggles not to act like C2/C3 OFF and including Socials Fix for ArrayUtils.add() caused problems * if initial array was null, it was initialized by the added elements' classes which could be a subclass, so it could lead to ArrayStoreException at next addi… - Fix build errors [7769] - Allow easy notdone skill identification ingame - Tiny cleanup * attack, move, follow, pickup, interact, not only move * during casting it was simply dropped * duri… - Fixed missing aug skills - Fixed messed up quest chat events - Two more quests with talking monsters rewritten/fixed - Real escape to kamael village coordinates - Fix issue 1599 - Minor Quest cleanup * fixed scripting-engines * smaller changes in L2ScriptEngineManager - Two quests with talking monsters where that's essential to the quest plot (rewritten/fixed) - Fix Path to Rogue issues with Neti - Fix issue 1608 (stats from l2jdp) - Minor fixes * Remove quest attack stats without having to register in each script * Fixed logout/restart in combat messages - My mistake - Let the interrupt time be affected by cast speed until proven otherwise - I was wrong, however, it looked good ingame, didn't it? * Reverting my changes - Adding interrupt time support for skill xmls - My thoughts on coolTime (after testing) * At least it seems to be in sync with animation and doesn't produce artificial delays - Skill and instance validation fixes - Removing debug links from newbie helper - Rewriting 403_PathToRogue in java including several bug fixes - Reflecting packet changes - Reverting some dependency changes temporarily (you can now compile) - Final character birthday system correction - Changing quest bypass validation, so that events would be handled afte… - Fix for previous change on Kamaloka script - Instance reset after 5 minutes empty - Support for escape device in Labyrinth of the Abyss - Kamaloka system messages - Labyrinth teleport device for the instances - Only special doors do not show HP - Birthday cake is handled differently - Monsters should have randomly enchanted weapons - Door HP will be updated properly when dealing damage - Packe… - Critical issues fixed * Cannot use 2.5.x or newer jython with an outdated jython-engine * Removing entries in direct iterations guarantees the subsequent call to entry.getNext() return … - Oki, this should solve the eternal problems of ghost instances, without mobs, doors closed etc. That check was anyway useless core handles the fact that a instanceId can't be duplic… - Skill validation fixes - Removing unnecessary columns - MoS mob fixes - MoS AI fixed - Support for retreating monsters - Removing made-up scripts - Option not to preload htmls - GeoEngine should use datapack root and not working directory to load geodata - Real (only 3 for kamael yet) new character spawn spots - New Quest event MOV…